International Journal of  Learning Spaces Studies (IJLSS) 

Start of Publication: Winter 2022

Acceptance Rate: 70%

Rejected Submission: 30%

Submission of Initial Assessment: 5 days 

Submission of Final Decision: 90 days

No. of Volumes: 3

No. of Issues: 10

No. of Articles: 58

No. of Indexing Databases: 6

No. of Reviewers: 23

No. of Contributors: 137

Contributing Countries: 3

Article View: 20,887

PDF Download: 15,911

View Per Article: 360.12

PDF Download Per Article: 274.33

The International Journal of Learning Spaces Studies (IJLSS) (ISSN: 2980-8995) is an academic, peer-reviewed, open-access journal published quarterly that is being published by Ayande Amoozan-e-ATA (AAA). The journal aims to provide an international forum for researchers and practitioners to publish original and insightful articles. It encompasses a wide range of educational scopes including educational technology, technical and vocational education, innovations in education, language studies, instructional technology, student and residential life, web-based teaching and learning, digital curriculum, computer-assisted learning and assessment, computer-mediated communications, collaborative learning, distributed learning environments, sports education, interactive multimedia systems, education by simulations and games, virtual reality based learning systems, outdoor education, and medical education.

 

Journal Information:

Intellectual Property Rights (IPRs): All intellectual property rights of the articles belong to the author.
This publication is subject to the rules of the Ethics Committee for Publication (COPE) and follows the executive regulations of the Law on Prevention and Combating Fraud in Scientific Works.
Type of publishable articles: Scientific research articles
Release Sequence: Quarterly
Average article review time: 8-10 weeks
Plagiarism: iThenticate is used to prevent plagiarism.
Access to articles: Free
If the article has a sponsor or a provider of research credibility, it is mandatory to be included by the author.
Country of Publication: Iran
Publisher: Ayande Amoozan-e-ATA Company
Specialty: Educational Technology and related areas.
Release Start: Winter 2023
Article review and acceptance fee: Free
Type of review: Double-blinded peer review (2 reviewers)
Publish Fee: 35.000.000 Rials
Initial review period: Two weeks
Format: Electronic
Electronic ISSN: 2980-8995

E-learning

Security and Privacy Analysis in Federated Active Learning for Supply Chain Management

Pages 1-13

https://doi.org/10.22034/lss.2026.564160.1060

Sattar Gheiratmand, MohammadAli Afshar Kazemi, Soheila Jokar, Erfaneh Noroozi

Abstract In the modern digital economy, the protection of privacy and security in data sharing has become a major concern, particularly within supply chains that rely on extensive data exchange between stakeholders. As supply chains evolve, the integration of advanced technologies like artificial intelligence (AI) and machine learning has revolutionized how companies predict demand, manage inventory, and optimize operations. This paper investigates the use of federated learning in supply chain management to address privacy and efficiency concerns. Federated learning allows decentralized data processing across multiple nodes, ensuring data privacy while maintaining high model accuracy. By employing privacy-preserving techniques such as differential privacy and encryption, the proposed model safeguards sensitive information from adversarial attacks, including model inversion and backdoor threats. The study also demonstrates the model’s effectiveness in reducing communication overhead, making it suitable for distributed supply chain systems. Although the findings are promising, further research is needed to optimize privacy-accuracy trade-offs, especially when dealing with non-IID data.

language studies

Addressing the Bottlenecks Encoutered by Teachers and Learners on Phonics Instruction to Early Graders in Tanzania

Pages 14-27

https://doi.org/10.22034/lss.2025.512609.1036

Veronica Kamanzi, Abdallah Jacob Seni

Abstract This study examined bottlenecks faced by teachers and learners on using phonics instruction in early classes in Tanzania. The study was undertaken in 25 public primary schools of Mbeya city and Rungwe district involving 85 Primary Early Grade Teachers (PEGTs) and. Random sampling technique was utilized to sample 180 class one and two pupils two primary school quality assurers (PSQAs) obtained purposively. Mixed method approach was deemed relevant employing Questionnaire, interview and observation as data collection methods. Epi-data software version 3.1 and Statistical Package for Social Sciences (SPSS) version 20 helped in analyzing quantitative data and qualitative data were analyzed thematically. The findings indicated that teachers encountered unconducive teaching environment including lack of teaching and learning resources, lack of inclusive skills, unrealistic teacher-pupils’ ratio with congested classrooms. The study recommends for intensive training on 3Rs and accommodation of pupils with disabilities to all EGTs. A study on teachers' challenges in teaching other literacy skills such as writing and Numeracy is desirable.

Educational Technology

Designing a Data Analysis-Based Learning Model for Training in Accounting Fraud Detection in Digital Environments

Pages 28-44

https://doi.org/10.22034/lss.2026.568260.1062

Reza Nemati Mofarrah, Farzin Rezaei, Hosein Kazemi, Kiumars Biglar

Abstract This research aims to design a data analysis-based learning model for training in accounting fraud detection in digital environments. The research was conducted in an exploratory and survey manner. The qualitative part was conducted using the Delphi method and the quantitative part using the interpretive structural model and structural equations method. In the qualitative part, the population studied was managers and experts in financial management and information technology management, 12 people were selected using the available judgment sampling method. Using the library technique, the components affecting the model were identified. First, the identified components were screened and evaluated using the Delphi technique. Then, modeling was carried out using the Delphi method and the interpretive structural method. The software used were EXCEL and MICMAC. Using the Cochran formula, 384 people were selected. Based on a researcher-made questionnaire based on qualitative analysis, data analysis was performed using coding and path analysis. Data analysis was performed using coding and path analysis. Based on sampling, the structural equation modeling technique in SMARTPLS software was used to fit the proposed model. The ten main criteria, including big data analytics, fraud machine learning, audit artificial intelligence, smart transaction tracking, encryption and transparency, financial process automation, hidden behavioral data mining, digital anomaly detection, financial blockchain platform, and continuous real-time monitoring, are classified into seven levels. This hierarchical classification shows that some criteria play a fundamental and fundamental role in the success of fraud detection systems, while others affect the operational, analytical, and monitoring layers more.

innovations in education

Teaching creativity to teachers in Singapore, Finland, Scotland, Australia, Japan, Malaysia and Iran

Pages 45-61

https://doi.org/10.22034/lss.2026.550409.1051

Fatemeh Esmaeili, Javad Hatami, Esmaeil Azimi, Mohsen Imani

Abstract The 21st century has brought rapid changes in technology, society, and education, transforming the role of teachers and the expectations placed upon educational systems. Among the skills that teachers need today, creativity stands out as a core competency, enabling educators to nurture innovative thinking, adaptability, and problem-solving in their students. This study explores how teacher education programs in seven countries—Singapore, Finland, Scotland, Australia, Japan, Malaysia, and Iran—support the development of creativity among pre-service teachers.
A descriptive–analytical comparative review was conducted, drawing on peer-reviewed articles, national curriculum frameworks, policy documents, and official teacher education reports published between 2010 and 2024. Data were collected using AI-assisted research tools alongside traditional academic databases. The documents were examined through thematic content analysis to identify key strategies, pedagogical approaches, and institutional practices aimed at fostering creativity in teacher education.
The findings show that while all countries have made efforts to strengthen teacher preparation, notable differences exist in program structure, practical experience integration, and the emphasis on reflective teaching. Shared features include curricula that actively incorporate creativity, strong connections between theory and classroom practice, and encouragement of professional autonomy. Specific approaches include Singapore and Finland’s research-driven and standards-based models, Japan’s inclusion of moral and citizenship education in creativity development, Australia and Malaysia’s innovation-oriented policies, and Scotland’s focus on teacher reflection to guide curriculum reform.
This comparative analysis illustrates the variety of ways teacher education programs cultivate creativity and provides insights into effective strategies for preparing teachers capable of meeting the evolving demands of contemporary education.

Educational Technology

A Comparative Study of Primary Education Systems in Iran and the United Arab Emirates with an Emphasis on Educational Technology Integration

Pages 62-80

https://doi.org/10.22034/lss.2026.575155.1064

Raha Abedi, Fatemeh Rezaei, Elahe Foroughi Nematollahi, Fatemeh Fakouri Oghan

Abstract This study presents a comparative analysis of primary education systems in Iran and the United Arab Emirates (UAE), with particular emphasis on educational technology integration and quality assurance mechanisms. Employing a descriptive-analytical comparative design grounded in Bereday's Comparative Method, data were collected through the triangulation of national policy documents, international reports (UNESCO, OECD), and peer-reviewed studies. The analysis focuses on pedagogical approaches, teacher–student interaction, and the application of information and communication technologies (ICT) in primary education. Findings indicate that the UAE adopts a semi-decentralized, competency-based educational model characterized by systematic technology integration and multi-layered quality monitoring frameworks such as KHDA and ADEK. In contrast, Iran operates within a highly centralized, content-based system in which technology adoption is often symbolic and constrained by infrastructural limitations and teacher-centered pedagogy. The study concludes that effective digital transformation in Iran requires sustained professional development in digital pedagogy and the establishment of feedback-oriented quality assurance mechanisms that directly link technology use to student learning outcomes. The findings offer comparative insights and policy-relevant implications for improving educational quality in developing contexts.

distributed learning environments

The Poll Lab@Suan Dusit Poll Model: An Innovation in Experiential Learning

Volume 3, Issue 3, Summer 2025, Pages 35-52

https://doi.org/10.22034/lss.2025.543120.1043

Sukhum Chaleysub, Pornpan Buathong, Nongluck Chotevithayathanin, Suktip Suksai

Abstract This academic article presents the Poll Lab Model, an innovative practice-based learning approach developed by Suan Dusit Poll, Suan Dusit University. The model operates under the conceptual framework of "One World Library (OWL) to The University", which aims to transform university spaces into a learning ecosystem. The Poll Lab Model is grounded in five core principles, namely, experiential learning, knowledge sharing, collaborative learning, professional skill development, and the utilization of campus learning spaces. The model emphasizes the enhancement of Attitudes, Skills, and Knowledge (ASK) through hands-on practice, real data application, and expert engagement. It also aligns learning management with the Sustainable Development Goals (SDGs). An analysis of eight learning activities conducted in the Poll Lab space between July and December 2024, involving 181 participants, revealed statistically significant improvements in participants’ attitudes, skills, and knowledge. The overall satisfaction score averaged 4.56 out of 5, equivalent to 92.18%, indicating a high level of satisfaction. Key findings suggest that a practice-based learning environment that integrates real data, knowledge exchange, and interdisciplinary collaboration can enhance both learning outcomes and learner satisfaction. Additionally, this article compares the Poll Lab Model with international practices such as the MIT Media Lab, Stanford d.school, and the Learning Environments Applied Research Network (LEaRN) at the University of Melbourne. The comparison highlights the model’s potential for broader application in other higher education contexts.

Educational Technology

The Influence of Student Interaction on Sense of Community and Academic Performance in Blended Learning Courses in Selected Tanzania Universities

Volume 3, Issue 1, Winter 2025, Pages 19-30

https://doi.org/10.22034/lss.2024.444833.1016

Fred Yaredi Mgata, Mustapha Almasi, Zhang Zhu, Haruni Machumu, Egidius Rwechungura

Abstract Student interaction has been reported to be essential in enhancing students’ performance and sense of community, although it tends to differ across various variables. This study investigates students’ interaction in blended learning (BL) courses at two Tanzanian universities and how their interaction ultimately relates to a sense of community and academic performance. A total of 492 undergraduate students studying education, accounting and economics were involved. The data were collected using the interaction and sense of community scales, and student performance was obtained from coursework scores. Furthermore, the data analysis involved mean scores, regression and Kruskal Wallis Tests. The results of this study demonstrate that students’ characteristics, such as gender and ICT skills, did not result in any significant differences regarding interaction; only degree programmes were significant. Additionally, student interaction did not predict their academic performance but only predicted their sense of community. The findings of this study indicate that degree programmes influence student interaction. Additionally, student interaction positively contributes to a sense of community without impacting academic performance. Study contribution and implications are also discussed.

sports education

Providing a New Framework for Improving Media Literacy and Dealing with Gender Discrimination in Women's Sports

Volume 3, Issue 2, Spring 2025, Pages 1-16

https://doi.org/10.22034/lss.2025.482347.1022

Mohammad saeid Kiani, Leila Nazari

Abstract This research provides a new framework for improving media literacy and dealing with gender discrimination in women's sports. With the aim of investigating this issue, the research was carried out using a descriptive and survey method in two parts, qualitative and quantitative. In the qualitative part, primary data was collected through interviews with female champions of Asia and the world and professors in the field of media management in sports. These interviews were conducted purposefully and by snowball method, and theoretical saturation was reached after 25 interviews. In the quantitative part, information was collected through questionnaires among female national athletes and physical education graduates and 450 valid questionnaires were analyzed. The results showed that media literacy, which includes information sources, media selection, honesty, responsibility, and compliance with social values, can affect the improvement of professional ethics in sports. These findings show that by teaching media literacy, a better management of gender discrimination in women's sports can be achieved.

Educational Technology

Investigation the Effect of Gamification on English Learning, Recall and Motivation: Digital or Face-to-face, which is more effective?

Volume 2, Issue 3, Summer 2024, Pages 16-31

https://doi.org/10.22034/lss.2023.397760.1007

Nasrin Mohammadhasani, Rahim Aghazadeh

Abstract Purpose: The present study aimed to compare the effects of digital and face-to-face gamification on learning, recall, and motivation of English vocabulary.
Method: We used the experimental method with a pre-test and post-test design. The statistical population of this research included all 7th-grade students in Heris City. The sample of the study were selected as available samples and after the pre-test were randomly assigned into two experimental groups (N:52): the first group used the digital form and the second group used the face-to-face form. The research tool was the researcher-made learning and recall test, as well as Keller's educational achievement motivation questionnaire.
Finding: The results of covariance and independent t-test indicated that there is no significant difference in the amount of learning and also there is no significant difference between the average scores of students in the recall test in the experimental groups (t= 0.93, sig= 0.44).  On the other hand, the results show a significant difference in the motivation test of the groups (t=2.64, sig=0.01). The students in the digital gamification group experienced more motivation during the experiment.
Conclusion: Although the result of this research shows the lack of a significant effect of gamification on learning in both face-to-face and digital forms, the results indicated that applying game-based learning in the digital form increased motivation. The different effects of Game-based instruction of the two groups on motivation and the effect of the game on learning and the positive self-concept of learning is a valuable and practical finding.

A Review on Articles Related to Effects and Factors Affecting Gamification

Volume 1, Issue 2, Autumn 2023, Pages 15-28

https://doi.org/10.22034/lss.2023.175762

Asma Yazdi, Javad Hatami

Abstract Purpose: Despite progress in the world, education has not changed much compared to previous years, and despite the variety of teaching methods, poor learning is one of the challenges in education. Applying educational games in teaching and learning can be a solution to this problem. In the last decade, research has been conducted around the world to evaluate the effectiveness of educational games. A review of the literature is needed to examine the effectiveness of serious games in education, as the number of studies on serious games is increasing and some studies have tried to meta-analyze this issue.
Method: For this purpose, the studies conducted on the effects of educational games are examined using the library method. Educational games, gamification, game, meta-analysis, and similar keywords were searched on Web of Science, Scopus, and Google Scholar, and 32 articles were selected and analyzed. The selected articles were reviewed in terms of positive findings, negative results, and effective factors in improving educational games.
Findings: The results indicate the effectiveness of educational environments in the game in increasing the learning, participation, and motivation of learners.
Conclusion: The present study tries to provide an overview of studies, especially meta-analytic studies in the field of game-making, although it was accompanied by limitations such as not reviewing studies published in a format other than journal articles and conferences. Research such as the present study can provide a broad perspective for the use and design of educational games in the educational process. 

innovations in education

Contribution of CAMFED on Vulnerable Girls’ Performance in Tanzania Community Secondary Schools

Volume 3, Issue 1, Winter 2025, Pages 61-76

https://doi.org/10.22034/lss.2024.480500.1021

HARUNI JULIUS MACHUMU, Grace Julius Charles

Abstract Non-Government Organizations (NGOs) have engaged in the provision of fundamental socio-economic support aimed at improving education provision in the global south. This study was motivated by the understanding that education is a vital tool for developing both individuals and societies, and that NGOs had been working in many sectors, basic education exclusively. Providing education for all children, specifically in primary and secondary schools, has been a focus of many Governmental and NGOs. The study examines the contribution of the Campaign for Female Education (CAMFED) on vulnerable girls’ performance in Tanzania secondary schools. The study employed qualitative and quantitative approaches under a case study design to examine the contributions of CAMFED in selected five community secondary schools in Kilombero district where CAMFED has operated since 2006. Although CAMFED operates in many districts, beneficiaries in Kilombero conceivably possess a vast majority. Simple random and purposive sampling techniques were used to select 120 respondents whereas questionnaires, interviews and documentary review were used to collect relevant data. The data were analyzed through content analysis and descriptive statistics. The findings show that the performance of sponsored vulnerable girls was better compared to the non-sponsored vulnerable girls. This implies that the services provided by CAMFED contribute to the improved performance of vulnerable girls. Furthermore, the government should closely cooperate with private organizations to provide education to its citizens on the importance of investing in education for their children.

web-based teaching and learning

Survey of students' satisfaction with new technologies and online education during the Covid-19 epidemic

Volume 2, Issue 3, Summer 2024, Pages 1-15

https://doi.org/10.22034/lss.2023.416252.1010

Mohammad saeid Kiani, Leila Nazari

Abstract Purpose: The purpose of this study was to investigate students' satisfaction with new technologies and online education during the Covid-19 epidemic.
Method: The research method was descriptive-survey. A researcher-made questionnaire was used. In this case the researcher developed new variables that were associated with student satisfaction in online learning, such as student commitment, student independence, parent supports, main source of supports of online learning, student readiness, creative and innovative teaching, effectiveness and behavior intention. The face and content validity of the questionnaire was confirmed by the professors. In order to meet the reliability and validity of the data, indicators that had a factor load ≤ 0.7 were removed from the model. The target population of this research was master's degree students in physical education of 10 universities in the country, and 412 people were selected as a sample using random sampling method.
Finding: Finally, the results showed that first, effectiveness has a significant impact on student satisfaction in online learning, second, student commitment has a significant impact on student satisfaction in online learning, third, student satisfaction has a significant impact on behavior intention students in online learning.
Conclusion: It is strongly recommended that in addition to the education of students, special attention should be paid to the quality of these educations. The evaluation of students' opinions about the quality of teaching is not only a measure to check the quality of teaching; Rather, it also focuses on the possibilities and necessities of educational correction and verification by revealing educational weaknesses.

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